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Emotecraft
  • Emotecraft
  • Manual
    • Manual
    • Where is the menu (Fabric)
    • The menu
    • Other options
    • In-game menu
  • Tutorial
    • Custom emotes
    • Section 1: Into the 3D animation
    • Section 2: The secret feature and other useful things
    • Section 3: The Blender emote creator
    • Section 4: Saving the emote
    • Section 5: Advanced functions and JSON
  • Quark emotes
    • About Quark emotes
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  1. Tutorial

Section 3: The Blender emote creator

PreviousSection 2: The secret feature and other useful thingsNextSection 4: Saving the emote

Last updated 4 years ago

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First, you have to install Blender. You can download it from or from the Steam:

Use Blender 2.83 LTS

Download the tool:

There is also a Blockbench file, you can use that with and But in this tutorial, we'll focus on Blender.

The emote_creator_bend.blend can create emotes with bend, but more complicated.

Open the file!

read the readme and click to the Animation workspace

Its length is 60 keyframe(tick), equals to 3 seconds. (20 keyframes = 1 second)

You can edit the length by clicking to the Output properties menu and edit the end's value

Don't edit anything else otherwise, the exporter will work incorrectly.

The script doesn't support special keyframe types. Only the default keyframe

The keyframes at frame 0, are to show the default pose. You can delete them, this won't wreck the code, but deleting them is not recommend.

If you are advanced in Blender:

The script needs 20 keyframe/second.

Bezier frame interpolation is not supported. The exporter change it to Quad

Don't rename the body-parts!

Don't change the rotation type. default is "XZY Euler"

Now by selecting Steve's parts, you can create an emote. ()

Section 1
https://www.blender.org/
https://store.steampowered.com/app/365670/Blender/
https://github.com/KosmX/emotes/tree/development/blender
latest without bend
latest with bend
Blockbench
GeckoLib
Great!