Section 3: The Blender emote creator
Last updated
Last updated
First, you have to install Blender. You can download it from https://www.blender.org/ or from the Steam: https://store.steampowered.com/app/365670/Blender/
Use Blender 2.83 LTS
Download the tool: https://github.com/KosmX/emotes/tree/development/blender latest without bend latest with bend
There is also a Blockbench file, you can use that with Blockbench and GeckoLib But in this tutorial, we'll focus on Blender.
The emote_creator_bend.blend
can create emotes with bend, but more complicated.
Open the file!
read the readme and click to the Animation workspace
Its length is 60 keyframe(tick), equals to 3 seconds. (20 keyframes = 1 second)
You can edit the length by clicking to the Output properties menu and edit the end's value
Don't edit anything else otherwise, the exporter will work incorrectly.
Now by selecting Steve's parts, you can create an emote. (Section 1)
The script doesn't support special keyframe types. Only the default keyframe
The keyframes at frame 0, are to show the default pose. You can delete them, this won't wreck the code, but deleting them is not recommend.