Section 4: Saving the emote

If you want to see it in Minecraft:

Click to the Export workspace

and run script (a standard play button)

It will create an emote.json file in the directory, where the blender file is.

If it is in the Minecraft directory, you can check the emote by pressing the debug key. (Section 2)

Name the emote

On the top of the script edit the variables

Don't edit the script below and save frequently.

After testing:

rename the emote.json to something else. (What you wish. Doesn't have to be the emote's name.) And put it into .minecraft/emotes directory. If it doesn't exist, you never launched the mod in that directory.

If you want to create an icon for the emote, put a square image with the emote's filename into the emotes folder.

waving.json
waving.png

You can create an icon with the latest blender tool by pressing F12 and saving the image. You will create an image from the current keyframe.

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